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| CASTLING |
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Castling is a special move that may allow you to safely initiate an attack within just a few moves. It involves the King and
either Rook, and is permitted only once during the game and under
specific conditions (see the rules below). In castling, the King moves
two steps toward the Rook, and the Rook leaps over and next to it.
This strategically places the Rook into to the middle, from where it can
attack more easily, and simultaneously moves the King to the safety
side of the board.
If castling involves the Rook closest to the King, it is known as
"castling short" or castling King's side. This move is
recorded as 0-0. When it involves the Rook closest to the Queen,
and hence furthest from the King, it is known as "castling
long" or castling Queen's side. This is recorded as 0-0-0.
Rules for castling:
1. King and Rook must be in their original squares and never have moved
2. Squares between the King and Rook must be empty
3. The King cannot be in check, move across check or be into check
| CASTLING SHORT

The King moves two squares towards the Rook, and the Rook jumps one
square over the King. |
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RESULT 
End result of castling short. |
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| CASTLING LONG

Here, the King moves two squares toward the Rook, and the Rook jumps
two squares over the King. |
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RESULT

End result of castling long. |
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